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This past month Dani and Eliot traveled to GAMA Expo, the one-stop-shop for your friendly local game store (FLGS) to find the newest games that they are going to stock this year. One of the most interesting conversations Eliot had was with Anthony, owner at Derby Comics and Games from Shelbyville, KY. Our conversation was wide-ranging on all things game design, publishing, and retail. At some point Eliot started asking, from the perspective of a Retailer, what does a perfect Kickstarter look like to Anthony? His essential ask was this:
Doing some rough calculations, on a $50 game, we'd be sending $300 of games to their store with the prospect of getting around $100. In other words, an FLGS backs your Kickstarter, they want 66% margin. This would be a perfect Kickstarter for them.
Looking at this list, it seems like a mountain to us. Eliot talked with a number of other FLGS owners at GAMA Expo and they expressed some similar ideas and help us add a few items Anthony had not originally included. Some of the FLGS owners even suggested that they should be allowed to not put money down until the games had shipped and arrived in the US! (They wanted to delay any purchases as long as possible to keep their cash flow free.) All of this left Eliot bewildered as to what we are actually getting out of this deal. How does it benefit our company to only make 33% of the retail price on a game we have slaved away for over the last two years? Additionally, some of these items directly conflict with what individual backers want. If the games go to the store first, why back on KS at all? Just wait for it to go retail. After marinating on these ideas for a few weeks we came to a few conclusions as to why we think this is actually a reasonable deal, especially for a new company like ours that is just starting out.
I want to thank Anthony and all the other FLGS owners we talked to as we try to understand how we can collaborate to bring great board games to the public. We're still trying to figure it all out.
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AH Games
Tiny Independent Game Design and Publishers Archives
March 2026
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