When we started testing Obelisk and pathing mechanics, we grabbed what spare resources any gamer has lying around, Catan tiles and paper. We used this to construct crude first tests of the game. We soon realized that choosing how to tile the plane e.g. via hex tile, square tile, or triangle, was a critical decision. We knew that we wanted to keep the tower attack distance simple, which meant that in hex maps, towers placed on the corners could only touch / attack on three tiles. Square tiles could attack on four tiles, and equilateral triangles, six tiles. Pretty immediately we realized that triangles wouldn't work, the pathing was just too weird. So then it was hex or square tiles. We liked the additional attack opportunity that square tiles offered so we proceeded to test with a paper version of square The above pictures is one of the few of the original printed square tile version that was played in the beginning of January 2017. Later when I finally got back home after vacation, we affixed the printouts to square wooden tiles that I cut out by hand and sanded. We wanted to keep all the tiles locked together so we made a border. The art work was all scraped from GameIcons.net Much of that artwork we still use. Also note there is a castle (a destination for the monsters to walk to) in the bottom right of the picture on the right.
0 Comments
Leave a Reply. |
AH Games
Tiny Independent Game Design and Publishers Archives
August 2022
Categories |