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Version  0 and 1

11/27/2017

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When we started testing Obelisk and pathing mechanics, we grabbed what spare resources any gamer has lying around, Catan tiles and paper. We used this to construct crude first tests of the game. We soon realized that choosing how to tile the plane e.g. via hex tile, square tile, or triangle, was a critical decision. We knew that we wanted to keep the tower attack distance simple, which meant that in hex maps, towers placed on the corners could only touch / attack on three tiles. Square tiles could attack on four tiles, and equilateral triangles, six tiles.
Pretty immediately we realized that triangles wouldn't work, the pathing was just too weird. So then it was hex or square tiles. We liked the additional attack opportunity that square tiles offered so we proceeded to test with a paper version of square
The above pictures is one of the few of the original printed square tile version that was played in the beginning of January 2017. Later when I finally got back home after vacation, we affixed the printouts to square wooden tiles that I cut out by hand and sanded. We wanted to keep all the tiles locked together so we made a border. The art work was all scraped from GameIcons.net Much of that artwork we still use. Also note there is a castle (a destination for the monsters to walk to) in the bottom right of the picture on the right.
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Tessellation Games, formerly known as AH Games is a tiny independent game design / manufacturing / publishing company run by Asya & Eliot Aretskin-Hariton. By day we do rocket science and medicine. By night, we make board games so we can share good times with friends and family!

Only recently did we discover cooperative games and we never got to play them as children. We really enjoy the discussion and bonding that can happen when a group of people works together to defeat a bunch of monsters, it's really heart warming.

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